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Pokémon
information
Pokemon began in Japan as a group of unique Pocket Monsters
that battled each other at the command of their trainer. It’s
a fantastic adventure the world of Pokemon where kids become
trainers and the master of the Pokemon.
The Pokemon were creatures that had special abilities. The Pokemon
battles do not allow any dirty tricks and the follow a rigid
set of rules. Pokemon battles never ever end with death of a
Pokemon. The battle is a success when the creatures faint. They
are then rushed to Pokemon Center for recovery where they are
placed in a Poke Ball. The game is one of cooperation and team
spirit.
It’s a game that requires skill and challenges the trainer
to be a thinker. It’s fun but educational. It’s addictive
but healthy. It’s a phenomenon. It’s an incredible
adventure that has heroes travel the world discovering amazing
things.
Pokémon: Collecting and playing
The concept of the Pokémon universe,
in both the video games and the general fictional world of Pokémon,
stems from the hobby of insect collecting, a popular pastime
which Pokémon executive director Satoshi Tajiri-Oniwa
had enjoyed as a child. Players of the games are designated
as Pokémon
Trainers, and the two general goals (in most Pokémon games)
for such Trainers are: to complete the Pokédex by collecting
all of the available Pokémon species found in the fictional
region where that game takes place; and to train a team of powerful
Pokémon from those they have caught to compete against
teams owned by other Trainers, and eventually become the strongest
Trainer, the Pokémon Master. These themes of collecting,
training, and battling are present in almost every version of
the Pokémon franchise, including the video games, the
anime and manga series, and the Pokémon Trading Card Game.
In most incarnations of the fictional Pokémon universe,
a Trainer that encounters a wild Pokémon is able to capture
that Pokémon by throwing a specially designed, mass-producible
tool called a Poké Ball at it. If the Pokémon is
unable to escape the confines of the Poké Ball, that Pokémon
is officially considered under the ownership of that Trainer.
Afterward, it will obey whatever commands its new master issues
to it from that point onward, unless the Trainer demonstrates
enough of a lack of experience that the Pokémon would
rather act on its own accord. Trainers can send out any of their
Pokémon to wage non-lethal battles against other Pokémon;
if the opposing Pokémon is wild, the Trainer can capture
that Pokémon with a Poké Ball, increasing his or
her collection of creatures. (Pokémon already owned by
other Trainers cannot be captured, except under special circumstances
in certain games.) If a Pokémon fully defeats an opponent
in battle so that the opponent is knocked out (i.e., "faints"),
the winning Pokémon gains experience and may level up.
When leveling up, the Pokémon's statistics ("stats")
of battling aptitude increase, including Attack, Speed, and so
on. From time to time the Pokémon may also learn new moves,
which are techniques used in battle. In addition, many species
of Pokémon possess the ability to undergo a form of metamorphosis
and transform into a similar but stronger species of Pokémon,
a process called evolution.
In the main series, each game's single-player mode requires
the Trainer to raise a team of Pokémon to defeat many
non-player character (NPC) Trainers and their Pokémon.
Each game lays out a somewhat linear path through a specific
region of the Pokémon world for the Trainer to journey
through, completing events and battling opponents along the way.
Each game features eight especially powerful Trainers, referred
to as Gym Leaders, that the Trainer must each defeat in order
to progress. As a reward, the Trainer receives a Gym Badge, and
once all eight badges are collected, that Trainer is eligible
to challenge the region's Pokémon League, where four immensely
talented trainers (referred to collectively as the "Elite
Four") challenge the Trainer to four Pokémon battles
in succession. If the trainer can overcome this gauntlet, he
or she must then challenge the Regional Champion, the master
Trainer who had previously defeated the Elite Four. Any Trainer
who wins this last battle becomes the new champion and gains
the title of Pokémon Master.
Pokémon Video games: Generations
The original Pokémon games were Japanese RPGs with an
element of strategy, and were created by Satoshi Tajiri for the
Game Boy. These role-playing games, and their sequels, remakes,
and English language translations, are still considered the "main" Pokémon
games, and the games which most fans of the series are referring
to when they use the term "Pokémon games". All
of the licensed Pokémon properties overseen by The Pokémon
Company are divided roughly by generation. These generations
are roughly chronological divisions by release; every several
years, when an official sequel in the main RPG series is released
that features new Pokémon, characters, and gameplay concepts,
that sequel is considered the start of a new generation of the
franchise. The main games and their spin-offs, the anime, the
manga, and the trading card game are all updated with the new
Pokémon properties each time a new generation begins.
The franchise is in its fourth generation.
The Pokémon franchise started off in its first generation
with its initial release of Pocket Monsters Aka and Midori ("Red" and "Green",
respectively) for the Game Boy in Japan. When these games proved
extremely popular, an enhanced Ao ("Blue") version was
released sometime after, and the Ao version was reprogrammed as
Pokémon Red and Blue for international release. The games
launched in the United States on September 30, 1998. The original
Aka and Midori versions were never released outside of Japan.
Afterwards, a further enhanced remake titled Pokémon Yellow:
Special Pikachu Edition was released to partially take advantage
of the color palette of the Game Boy Color, as well as to feature
more elements from the popular Pokémon anime. This first
generation of games introduced the original 151 species of Pokémon
(in National Pokédex order, encompassing all Pokémon
from Bulbasaur to Mew), as well as the basic game concepts of capturing,
training, battling, and trading Pokémon with both computer
and human players. These versions of the games take place within
the fictional Kanto region, though the name "Kanto" was
not used until the second generation. The second generation of
Pokémon began in 2000 with the release of Pokémon
Gold and Silver for Game Boy Color. Like the previous generation,
an enhanced remake titled Pokémon Crystal was later released.
The second generation introduced 100 new species of Pokémon
(starting with Chikorita and ending with Celebi), for a total of
251 Pokémon to collect, train, and battle. The Pokémon
mini was a handheld game console released in December 2001 in Japan
and then later in 2002 in Europe and North America.
Pokémon entered its third generation with the 2003 release
of Pokémon Ruby and Sapphire for Game Boy Advance and
continued with the Game Boy Advance remakes of Pokémon
Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced
remake of Pokémon Ruby and Sapphire titled '‘Pokémon
Emerald’'. The third generation introduced 135 new Pokémon
(starting with Treecko and ending with Deoxys) for a total of
386 species. However, this generation also garnered some criticism
for leaving out several gameplay features, including the day-and-night
system introduced in the previous generation, and it was also
the first installment that encouraged the player to collect merely
a selected assortment of the total number of Pokémon rather
than every existing species (202 out of 386 species are catchable
in the Ruby and Sapphire versions). In 2006, Japan began the
fourth generation of the franchise with the release of Pokémon
Diamond and Pearl for Nintendo DS. The fourth generation introduces
another 107 new species of Pokémon (starting with Turtwig
and ending with Arceus), bringing the total of Pokémon
species to 493. The Nintendo DS "touch screen" allows
new features to the game such as cooking poffins with the stylus
and using the "Pokétch". New gameplay concepts
include a restructured move-classification system, online multiplayer
trading and battling via Nintendo Wi-Fi Connection, the return
(and expansion) of the second generation's day-and-night system,
the expansion of the third generation's Pokémon Contests
into "Super
Contests", and the new region of Sinnoh, which has an underground
component for multiplayer gameplay in addition to the main overworld.
Pokémon Platinum has also been confirmed, the enhanced
remake of Diamond and Pearl, much like Pokémon Yellow,
Crystal, and Emerald, and it has new features. Spin-off titles
in the fourth generation include the Pokémon Stadium follow-up
Pokémon
Battle Revolution for Wii, which has Wi-Fi connectivity as well.
Pokémon: Anime series
The Pokémon anime series and films are a meta-series
of adventures separate from the canon that most of the Pokémon
video games follow (with the exception of Pokémon Yellow,
a game based on the anime storyline). The anime follows the quest
of the main character, Ash Ketchum[13] (known as Satoshi in Japan)
a Pokémon Master in training, as he and a small group
of friends[13] travel around the fictitious world of Pokémon
along with their Pokémon partners. The original series,
titled Pocket Monsters, or simply Pokémon in western countries
(often referred to as Pokémon: Gotta Catch 'Em All to
distinguish it from the later series), begins with Ash's first
day as a Pokémon trainer. His first (and signature) Pokémon
is a Pikachu, differing from the games, where only Bulbasaur,
Charmander, or Squirtle could be chosen.[14] The series follows
the storyline of the original games, Pokémon Red and Blue,
in the region of Kanto. Accompanying Ash on his journeys are
Brock, the Pewter City Gym Leader, and Misty, the youngest of
the Gym Leader sisters from Cerulean City. Pokémon: Adventures
in the Orange Islands follows Ash's adventures in the Orange
Islands, a place unique to the anime, and replaces Brock with
Tracey Sketchit, an artist and "Pokémon watcher".
The next series, based on the second generation of games, include
Pokémon: Johto Journeys, Pokémon: Johto League
Champions, and Pokémon: Master Quest, following the original
trio of Ash, Brock, and Misty in the western Johto region. The
saga continues in Pokémon: Advanced Battle, based on the
third generation games. Ash and company travel to Hoenn, a southern
region in the Pokémon World. Ash takes on the role of
a teacher and mentor for a novice Pokémon trainer named
May. Her brother Max accompanies them, and though he isn't a
trainer, he knows large amounts of handy information. Brock (from
the original series) soon catches up with Ash, but Misty has
returned to Cerulean City to tend to her duties as a gym leader.
(Misty, along with other recurring characters, appears in the
spin-off series Pokémon Chronicles.) The Advanced Battle
series concludes with the Battle Frontier saga, based on the
Emerald version and including aspects of FireRed and LeafGreen.
The most recent series is the Diamond and Pearl series, with
Max leaving to pick his starter Pokémon, and May going
to the Grand Festival in Johto. Ash, Brock, and a new companion
named Dawn travel through the region of Sinnoh. In addition to
the TV series, eleven Pokémon films have been made, with
a twelfth to be released in Japan in July 2008. Collective bonuses,
such as promotional trading cards, have been available with some
of the films.
Pokémon Movies
Pokémon: The First Movie (1999)
Pokémon: The Movie 2000 (2000)
Pokémon 3: The Movie (2001)
Pokémon: Mewtwo Returns (2001)
Pokémon 4Ever (2002)
Pokémon Heroes (2003)
Pokémon: Jirachi Wishmaker (2004)
Pokémon: Destiny Deoxys (2005)
Pokémon: Lucario and the Mystery of Mew (2006)
Pokémon Ranger and the Temple of the Sea (2007)
Pokémon: The Rise of Darkrai (2008)
Giratina and the Sky's Bouquet: Shaymin (Japanese Title) (2009)
Source: Wikipedia
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